Mars Templar
01.18.2017
At the threshold of the New Year, I was approached to make tiles for some vintage hardware. Specifications required all the art for the project to fit within a single 128x128 image using this lovely palette:
![]()
Noting the variety of red, purple, and orange shades, I chose a Burroughs-inspired theme set on Mars. The first color, absolute black, was reserved for sprite transparency, so I selected the darkest desaturated purple for the shadows.
Because the system can mirror sprites, I designed the characters so that flipping them mimics animation.
![]()
With an extremely limited number of tiles, I sought to balance flexibility and specificity. Interchangable tiles offered more mileage while distinct tiles added a level of polish. To maximize the variety of environments in the game, I ensured that the floors and walls would work in every combination. Here is the completed tile map.
![]()
To showcase the tiles in action (and to inspire the game mechanics), I assembled the following series of mockups. Enjoy!
![]()
The overworld map resuses some tiles in an abstract way, like the small structures representing cities.
![]()
Space tigers don't appreciate trespassers.
![]()
For more examples of treasure hidden in caves, see every video game ever made.
![]()
Our templar will soon discover the terrible secret behind this abandoned city.
![]()
This Yeti couple sublets a room in their cave to a wraith with a high credit score.
![]()
A Sokoban block puzzle repels all but the most curious and well-armed visitors.
![]()
Do you know what's crawling around in your cellar?
![]()
Our templar is not the most enthusiastic gladiator the colosseum has seen.
![]()
Our templar enters the sanctum in search of the prized Martian Chalice.