You can see my illustrations in several presentations for the upcoming Autodesk University conference in Las Vegas!
Like my video game work, this project required a strategic approach. I strove to balance the art with the text, enriching the slides without overpowering the concepts being taught.
With viewers sitting through multiple events, the presentation needed a charming style, something memorable but not patronizing.
Because the training presentation featured over 30 illustrations, I relied on a recurring cast of characters and a common color palette for their creation. This approach helped streamline my workflow and unify diverse visual metaphors.
Each character represents a different aspect of training: the teacher, the tools, and the users. Establishing these relationships provides context for later illustrations, enabling quicker comprehension.
To commission illustrations to spice up your own presentation, send me an email!
For those of you who haven't played The Witcher 3, it entails exploring a fantasy world to collect cards for Gwent, a game-in-the-game that features dozens of beautiful illustrations and about thirty seconds of music.
The system relies on artificial scarcity to escalate the tension. For instance, I cannot find the Scorch card anywhere, yet every Tom, Dick, and Gunther has three of them in each deck.
As an added bonus, here's a speed paint I did while playing through Bioshock Infinite several years ago. Both drawings were crafted with PaintTool SAI, which is a fun escape when I tire of Photoshop's notorious brush lag.
I was surprised to learn that eating spaghetti from lavatory garbage bins restores health. I wonder how much those game designers drew from their personal experience.