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Archives: Mount Brainiac

12.18.2016

Several years ago I worked on a slew (gaggle, murder?) of games for Sifteo's now defunct cube platform, as mentioned in a previous post.

In 2010, Sifteo contracted me to work on an educational game: Mount Brainiac. Little did I know that it would end up on display in the Museum of Modern Art as part of the "Talk to Me" exhibit, a showcase that examined ways in which humans interact with machines.

The first generation cubes presented hardware limitations such as this palette:

As a result, I had to rely on optical mixing to achieve the colors not represented. Here's some of my favorite artwork from the project.

Cutscenes

 

Environments

 

Characters

The Sandbox: Women Need Mars

07.11.2016

The good people at Pixowl recently hired me to create original works using their mobile world builder, The Sandbox Evolution. I saw this as the perfect opportunity to revisit some ideas I had for standalone pieces, but never got around to finishing (or starting, in some cases). 

For my first piece, I dug up the sketch below (2009?) and polished it into a full scene. 

This is the screencap version:

Here's what it looks like on my actual iPad. 

When revisting the concept, I experimented with dynamic symmetry to constuct a visually pleasing composition. I plan to describe this approach in a future post once I become better acquainted (and have more free time).  

To set the otherworldly mood, I relied upon a triadic color scheme consisting of 16 shades plus a special red that has an effect similar to the color cycling of yore. To see it in action, you'll have to view the piece on your iOS or Android device.